![]() ![]() ![]() Playing a Barbarian with the bleed attack as your basic skill? Well then you're going to want to take all the subsequent skills that mention bleed. The result is it doesn't feel like you're creating a build, it feels like you're scanning through the skills trying to find the builds Blizzard wants you to use. Those long cooldowns and tight constraints on what generates and what spends resources all discourage experimentation or unusual combinations. The game literally tells you: this one is for defence, this one is for repositioning, etc. Skills are slotted into different categories that very strongly define their role, pushing you to take one of each in the exact configuration Blizzard wants you to. Though the skill tree tosses some of Diablo 3's more obnoxious hand-holding, it's essentially still in the same format, offering very few real choices and combo opportunities. ![]()
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